This week’s patch introduces a refresh of God Powers with redesigned depth and balance.
God Powers fundamentally drive the meta and competitive strategy of gameplay in Gods Unchained. This week, we’re releasing a complete overhaul of the God Power system. Every God Power in the game has been refreshed, rebalanced or completely redesigned. Despite reducing the number of God Powers available to each god from 5 to 4 during the beta, this is the highest number of active god powers we’ve ever had in the game! We’re hoping that this refresh should make the choice of God Power much more impactful and give players better options for countering their opponent if they understand the meta.
Without further ado, here are the new powers!
Give a creature burn +2, then deal 2 damage to your opponent’s god, then your god.
Give a creature without soulless "Soulless. Afterlife: Summon a 2/1 ghoul with soulless”.
Give a friendly creature +1/-1 permanently and leech until the end of the turn.
Obliterate a friendly creature. Summon a random creature from your void that costs 1 more mana than the obliterated creature.
Give a creature +2/+2 and burn +2. If it is an enemy creature, give it an additional burn +2.
Give a friendly creature blitz and reduce its maximum health by 1.
At the end of your turn, give +1/+2 to a random creature in your hand.
If you have a relic equipped, give it +1 durability. If you don’t, equip a 2/1 Hand Axe.
Summon a 2/2 Acolyte.
Reduce an enemy creature’s attack by 2, but not to less than 1.
Heal a character for 2. If you heal a creature with full health, it gains health +1.
Look at the top 2 cards of your deck. Give the Chosen One +2/+2, and move it 3 cards closer to the top of your deck.
At the end of your turn, add a random card from your opponent’s god to your hand.
Give a creature +2 attack and it gains sleep at the end of your turn.
Give a creature hidden for 1 turn and deal 1 damage to it.
Your god power becomes a copy of your opponent’s. You can activate the copied god power this turn.
Deal 1 damage to all enemy creatures.
Delve a spell from your void. Give it soulless and it costs +1 mana.
Foresee 2. Your god gets protected.
Deal 2 damage.
Remove 3 random cards from your void, if your void is empty, add a random nature card to your hand.
Give three different random friendly creatures +1 attack.
Deal 2 damage to a random enemy creature. Give a random friendly creature +1 health.
Randomly summon a 1/2 Badger or a 2/1 Eagle.